![]() ![]() ![]() General improvements and bug fixes for the Battledash and Mission create screensįixed a bug where red laser dots would get stuck on textures ![]() ![]() Removed a bug that would cause players to sometimes get stuck in the killcam after having been killedįixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse Removed a bug where squads would get split up when transitioning between Conquest and Air Superiorityįixed an issue where Defuse could get stuck in an unplayable state between rounds Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyedįixed an issue where audio for disarming M-Coms could get stuck in an infinite loopĪdded minimap details for missing carriers in Rush on Paracel Storm and Hainan Resortįix for an exploit that would allow players to shoot two tank shells with not enough delay between shots Tweaked timing for how long the killfeed stays on screenįixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the serverĪdded default player slots to server browser filtersįix for an issue on Silk Road where players could deform the terrain to create a big, water-filled holeįix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Risingįix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike Several crash fixes and stability improvements Expect some downtime over the next few hours so that all of the below changes can be implemented. The patch includes 33 different fixes, ranging from the reduction of muzzle velocity for some assault rifles to the alteration of a handful of weapons’ rates of fire. ![]()
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